win1999
6 days ago
the player back along the axis of least penetration. For fast movement, it switches to a Swept AABB raycast to prevent the camera from clipping/phasing through walls. For complex 3D GLTF models, I have an auto-collision component that waits for the model to load..
win1999
6 days ago
It's far from perfect, and I won't go into the details of how much trial and error there was here.
hhroses
6 days ago
all the images are from backrooms wikis and stuff (as well as i guess 4chan where the original backrooms pic and description came from), but im making my own little plot and stuff with it. i noticed the wikis dont seem to pay tribute enough to the playrooms or the poolrooms or the cookie-cutter neighborhoods and other liminal dimensions that i thought were agreed on, so imma tweak my version of it to fit that lol
digimechanoid
1 week ago
Ah that's so sick! If I may ask, how did you get the colliders to work? That has been my biggest issue with a-frame so far.
win1999
1 week ago
Thank you! It's been a massive labor of love for the past 16 months. There will be a big update soon-ish as well to look forward to. If you can, report any glaring bugs you might run into.
lattematche
1 week ago
It's showing! And I will :D Is it like a real OS that you somehow made available in a browser? I mean it's probably a super dumb question but I never seen something like this before!
win1999
1 week ago
It was supposed to be Notepad, Internet Explorer (with pages I repaired from 1999 in archive.org) and MS-DOS. Then it grew to Display Properties, Date/Time Settings, and so on and so forth. Some of the starting code was built off github repos, and some were jettisoned as we learned the design systems were off. Lots of VM referencing. There is some documentation in https://win99.dev/devblog/ but it needs updating.
cool idea - voted