crystalsweb
2 days ago
hey, thank you so much, glad you like it :) I guess I am not good at self promotion, haha. tamagotchi is done with non-destructive modeling which means using boolean modifiers instead of moving vertex around. I start with a simple shape (like the 3D egg) and all the elements are created as boolean operations of that and other invisible elements. also using solidify to give the plastic thickness.
crystalsweb
2 days ago
but it gets quite complex, I'm refining this workflow for years. As for the plastic material, it's just done after a YT tutorial, nothing special there! using Cycles render btw.
crystalsweb
2 days ago
one more thing that matters is, well, having the IRL objects around, modeling using good quality reference images of them.
Hey, no I don't have it anymore, sorry. It would not be useful because it's for an old version of Blender that I use (it would be broken in newer Blender versions) and also because I kept tweaking it for every object / lighting setting etc, so there's no 'one material fits all', especially when it comes to translucency :) I'd say just follow any tutorial where you like the result and tweak it to your liking :)
This one seems legit https://www.youtube.com/watch?v=dHK553bfwzA