crystalsweb
3 days ago
Hey, no I don't have it anymore, sorry. It would not be useful because it's for an old version of Blender that I use (it would be broken in newer Blender versions) and also because I kept tweaking it for every object / lighting setting etc, so there's no 'one material fits all', especially when it comes to translucency :) I'd say just follow any tutorial where you like the result and tweak it to your liking :)
crystalsweb
4 days ago
hey, thank you so much, glad you like it :) I guess I am not good at self promotion, haha. tamagotchi is done with non-destructive modeling which means using boolean modifiers instead of moving vertex around. I start with a simple shape (like the 3D egg) and all the elements are created as boolean operations of that and other invisible elements. also using solidify to give the plastic thickness.
crystalsweb
4 days ago
but it gets quite complex, I'm refining this workflow for years. As for the plastic material, it's just done after a YT tutorial, nothing special there! using Cycles render btw.
crystalsweb
4 days ago
one more thing that matters is, well, having the IRL objects around, modeling using good quality reference images of them.
ransei
4 days ago
Hi! Haven't heard from you for a long time, glad you fine! :) You are welcome to copy it whole xD
Oh also Id love to be added to your wall of cool websites if you dont mind lol
Thanks so much!!! I'm so happy to hear that. I'll add your button :)