I was going to eventually pick up Unbeatable, but I would be so infuriated to not get to beat my head against a difficult battle that I am glad to have read your review here. On the other hand, I now get to add Mixtape to the Skeppomended list with Wandersong and Wirewalk!
God, I hate it when games force you to skip over content involuntarily! One of my biggest pet peeves. It sucks ass that UNBEATABLE sounds so... boring. Sounds like a bunch of small issues piling up and up until the experience ends up feeling crappy. It looked really promising to me.
i always find it interesting to find differing opinions on games that i personally love. UNBEATABLE released an update that fixed that strange "no retry" thing, so you can simply choose to retry instead of it forcing you out of the fight. personally, i found the exploration rather interesting, the dialogue was fun and when the game hits, it REALLY hits in my opinion. i am wondering what chapter you got to? the first-
and second chapters are pretty mediocre in terms of gameplay, but the midpoint of chapter 3 is where the game heavily picks up in my opinion. chapter 4 is FULL of rhythm game segments and it does make me wonder why they couldnt have done that for the earlier chapters too. could be the lack of money and time, i have no clue how this game was really developed
I made it to the coastal town, just past the lighthouse event (which I think I failed too, but at the time it seemed like a forced-lose section). I doubt that being able to retry a section would make it more *fun*, just less frustrating. Maybe the back half is a better game, but I feel so deflated at this point that pressing on would take more effort than I'm willing to give.
I was going to eventually pick up Unbeatable, but I would be so infuriated to not get to beat my head against a difficult battle that I am glad to have read your review here. On the other hand, I now get to add Mixtape to the Skeppomended list with Wandersong and Wirewalk!
God, I hate it when games force you to skip over content involuntarily! One of my biggest pet peeves. It sucks ass that UNBEATABLE sounds so... boring. Sounds like a bunch of small issues piling up and up until the experience ends up feeling crappy. It looked really promising to me.
When it's good, it's really good! It's just, you know, not as often as you'd like.
Sure grandad, I believe you, now lets put this plastic guitar back in the attic next to the Donkey Conga drums and I'll make you a cocoa.
"Oh my, a cocoa sounds lovely," he says over the sound of his creaking joints.
i always find it interesting to find differing opinions on games that i personally love. UNBEATABLE released an update that fixed that strange "no retry" thing, so you can simply choose to retry instead of it forcing you out of the fight. personally, i found the exploration rather interesting, the dialogue was fun and when the game hits, it REALLY hits in my opinion. i am wondering what chapter you got to? the first-
and second chapters are pretty mediocre in terms of gameplay, but the midpoint of chapter 3 is where the game heavily picks up in my opinion. chapter 4 is FULL of rhythm game segments and it does make me wonder why they couldnt have done that for the earlier chapters too. could be the lack of money and time, i have no clue how this game was really developed
I made it to the coastal town, just past the lighthouse event (which I think I failed too, but at the time it seemed like a forced-lose section). I doubt that being able to retry a section would make it more *fun*, just less frustrating. Maybe the back half is a better game, but I feel so deflated at this point that pressing on would take more effort than I'm willing to give.