๐–‰๐–Ž๐–Œ๐–Ž๐–’๐–Š๐–ˆ๐–๐–†๐–“๐–”๐–Ž๐–‰

digimechanoid.com

130,267 views
96 followers
11,567 updates
0 tips
I am re-doing what the forest is. Before, it was it's own space that housed a few areas, but now I have turned it into a crossroads with 4 different areas you can explore. It is still under construction, but the old one has been bulldozed. Safe travels.
4 likes
digimechanoid updated their site.
12 hours ago
2 likes
I'm doing a major fix on the world and how the grouping works. Teleporting may be off for a bit until I go through and fix all of the coordinates.
3 likes
digimechanoid updated their site.
6 days ago
2 likes
Aframe question: Instead of using a heavy physics library (like CANNON.js or ammo.js, which can be super buggy and bloated), I ended up writing a custom collision component attached directly to the player's camera rig. It queries nearby invisible boundary boxes (represented as basic A-Frame boxes with a specific class) and uses basic Axis-Aligned Bounding Box (AABB) intersection math to resolve overlaps by pushing...
6 likes
win1999's avatar win1999 1 week ago

the player back along the axis of least penetration. For fast movement, it switches to a Swept AABB raycast to prevent the camera from clipping/phasing through walls. For complex 3D GLTF models, I have an auto-collision component that waits for the model to load..

4 likes
win1999's avatar win1999 1 week ago

It's far from perfect, and I won't go into the details of how much trial and error there was here.

4 likes
digimechanoid updated their site.
1 week ago
5 likes

Website Stats

Last updated 9 minutes ago
CreatedDec 26, 2021
Site Traffic Stats

Tags

music vr industrial vampire goth