This Is (NOT!) A Car Club

notacarclub.kbrecordzz.com

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Current speedrun WR of This Is (NOT!) A Car Club - EPISODE 1: 5m 16s (by me) (https://notacarclub.kbrecordzz.com/game) - (PSST! Pressing I+O+P in order gives you debug powers...)
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juntogawa updated their site.
1 year ago
2 likes
Updated the general vibe on https://kbz.se (https://yorniq.xyz/site/gnussler). It should be less like a general-audience "game portal" and more like a site for MY creations, or at least creations of MY liking. More like Dropout, less like Netflix. But not entirely as personal as a Patreon page? Not sure yet. I want to achieve both a personal style and high production value that can be enjoyed outside a core niche.
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juntogawa's avatar juntogawa 1 year ago

Not sure if anyone can see tha changes yet because of Neocities CDN caching

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juntogawa updated their site.
1 year ago
1 like
juntogawa updated their site.
1 year ago
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I've removed three.js from https://kbz.se and made my own minimal WebGL renderer in it instead. It's just 4 triangles. The page starts much faster now (tell me if I'm wrong!), and the effect is (arguably) cooler.
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Going through the levels in "my" BOON game (https://kbz.se/boon/). Some are good, some are bad, some don't even exist. Most of all they're in a bad order. Need to learn WAD editing!
juntogawa's avatar juntogawa 1 year ago

Episode 1: E1M1 E1M2 E1M4 E1M5 E1M7. Episode 2: E2M1 E2M2 E1M8 E2M4 E2M8. Episode 3: E3M1 E3M6 E3M8 E4M1 E4M2. (Remove: E1M3 E1M6 E1M9 E3M2)

juntogawa's avatar juntogawa 1 year ago

I think I've put them in the right order in the game file now. I'm too bad at the game to go through the levels to see if they're there.

Too bad that I've managed to get a (small) following on this page, when my next game will be released on another one... (https://yorniq.xyz/site/kbrecordzz). ILLEGAL TO FOLLOW! So, make sure to just not follow that Neocities profile and everything will be fine!
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Starting to get past the "three.js parts" of three.js and get closer to the WebGL parts.
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Trying to improve the graphics of my next game, and it seems to come down to 3 things: creating efficient technology to run the graphics (since I make games for all kinds of devices, including low-power ones), making good tools who make it frictionless and fun to create, and then actually improving my feel for quality in art.
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juntogawa's avatar juntogawa 1 year ago

Compared to This Is (NOT!) A Car Club, I want to improve quality instead of quantity. Have an interesting variation in the graphics instead of just _many things_. So I'm designing shaders to be able to use multiple images for house textures and character/object sprites without slowing down the GPU.

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juntogawa's avatar juntogawa 1 year ago

Technical things like this are advanced but very solvable. Making good tools is mostly about de-learning all the bad tools with too many options and buttons that put technology in the way when you try to focus on your art.

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juntogawa's avatar juntogawa 1 year ago

Actually getting good at art and graphics is the real work, there are no cool tricks for this except experience and time...

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Last updated 1 day ago
CreatedSep 18, 2023
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comedy 3d gaming games videogames