Beyond a simple poker calculator, Card Sense Trainer helps you learn card interaction and relative equities in the carnival circus that has become of the modern mixed game streets.
A GTO solver gives you betting strategy and a Nash equilibrium, but it won't help you win nearly as much as the instinct of when to apply pressure.
The high only and split pot games in four, five, and six card variants, including Big O and Best-Best, and all of which with full high and low breakdowns.
Run two boards at once, start every deal on the flop, and learn Omaha 8 as Best-Best. It's like a fun house mirror where there's a non-intuitive distortion every hand.
Row mode for fast, precise calculations, and a racetrack table that deals random hands so you can watch equities collide.
Peg the table looseness and recalculate with only the hands that make the cut. Study spots at any table VPIP.
The app uses enumeration when the spot allows it, fast simulation when it doesn't, and with the margin of error always shown if it's a Monte Carlo sim.
Everything runs entirely on your device including sims. No accounts, no data collection, and nothing ever leaves your phone.
The same trainer runs everywhere you play. The app runs on iPhone, resizably in both orientations on iPad, and in a resizable window on your desktop Mac. You can fluidly train between all three for one price. One purchase unlocks Pro on every device signed in to your Apple Account.
A short field guide to every game the app deals, and why each wrinkle changes the math.
The foundation. You get four hole cards instead of two and must use exactly two of them with three from the board. Four cards make six two-card combinations, so everyone connects with the flop more often, preflop equities run close together, and the nuts change from street to street.
The split pot version. The best high hand takes half the pot and the best qualifying low, five unpaired cards eight or below with aces playing both ways, takes the other half. The skill is knowing when you are freerolling to scoop the whole pot and when you are drawing at only half of it.
Add hole cards and the combinations explode: five cards make ten two-card combinations and six cards make fifteen. Nut hands arrive far more often, second best hands turn from winners into expensive mistakes, and equities compress even further. Big O, the five card split pot game, is now a fixture of live mixed games.
Two boards are dealt and each one plays for half the pot. Winning one board locks up half no matter what the other does, so hedges, freerolls, and hands that hit both boards drive the action. Reading two boards at once is a skill of its own.
Everyone antes and the hand starts on the flop with no preflop betting. Nobody gets to fold their way into a tight range, so every pot is multiway and hand values shift hard toward the nuts. Live games usually deal bomb pots with double boards, and the trainer supports both the single and double board versions.
An Omaha 8 double flop twist where both boards feed a single pot. Your best high on either board plays for the high half and your best qualifying low on either board plays for the low half, even when they come from different boards and different hole cards. Scoops get harder to lock up, and intuition carried over from regular double board play may lead to costly mistakes.
Set the exact hands and boards you want to study in a compact stack of rows. You get exact enumeration whenever the spot allows it and fast simulation when it does not, always with the margin of error shown.
Deal two to eight random hands around a table and watch the equities collide street by street. It builds the pattern recognition that no amount of one-off calculations will.
Peg the table looseness and the trainer folds the hands that would never see a flop before recalculating, so the spots you study match the way your game actually plays at any VPIP.
Pick Omaha or Omaha 8, choose four, five, or six cards, then layer on double flops, bomb pots, and Best-Best in any combination. If your home game has invented it, you can probably deal it here.
Check out this Omaha 8 Best-Best hand randomly created during testing straight from the trainer. All but two hands have zero equity even though two turns and two rivers are yet to be dealt. A GTO solver won't build the intuition that you can be absolutely dead here. Visualizing the spots repetitively in the Card Sense Trainer for Omaha can. This hand feels like a contrived chess puzzle, but yet it was dealt randomly from the deal function. Understanding visually how impactful dead cards can be is just as important as learning what suits can do for removal from a solver.
The app comes with four card Omaha free so you can put the app through its paces. That might be enough for you if all you ever play is PLO, but when you are ready for the carnival streets, one single purchase of Pro unlocks everything else forever. There are no subscriptions, no recurring charges, and no other new world tactics to extract money from you. You get all the games, and anything added in the future will be included. You will not get Grimmed.